Mode
from dgisim import Mode
Mode is a class used to describe the game mode. It has full control to define
how a game should be run.
Mode acts as an abstract class, and it has a number of subclasses as implementations.
- class Mode
Base Mode for all modes.
A mode is what that contains all configurations for a ‘version’ of a game.
e.g. It contains how many cards a player can have, how many summons can a player have…
More could be customized like the maximum number of cards that can be held, the hand card limit, … But these may undergo big design changes, so won’t be specified in the documentation.