Triggering Signal
- class TriggeringSignal(value)
An enumeration.
- ACT_PRE_SKILL = 0
triggers prepare skill statuses
- DEATH_EVENT = 2
triggers when “after a … character is defeated”
- DIRECT_TRIGGER = 20
directly trigger a status
- END_ROUND_CHECK_OUT = 3
triggers when “at the end phase, …”
- FAST_ACTION = 4
triggers when a fast action is performed, unused signal.
- INIT_GAME_START = 5
triggers when “when the battle begins” for the first time
- OPPO_DECLARE_END_ROUND = 6
triggers when “when your opponent declare the end of their round”
- OPPO_SWAP = 16
ABOUT TO BE DEPRECATED: triggers when the opponent switch a character
- POST_ANY = 10
triggers when “after any …”
- POST_CARD = 7
triggers when “when … play a … card”
- POST_DMG = 8
triggers when “after … character takes DMG”
- POST_HEALING = 9
- POST_SKILL = 1
triggers when “after a character uses …” (any skill)
- POST_STATUS_REMOVAL = 21
triggers when some status is removed
- PRE_ACTION = 11
triggers when “before … choose their action”
- REVIVAL_GAME_START = 19
triggers when “when the battle begins” character is being revived
- ROUND_END = 12
triggers when “End Phase”
- ROUND_START = 13
triggers when “when the Action Phase starts”
- SELF_DECLARE_END_ROUND = 14
triggers when “when you declare the end of your round”
- SELF_SWAP = 15
ABOUT TO BE DEPRECATED: triggers when this player switch a character
- TRIGGER_REVIVAL = 17
triggers when “when the character … would be defeated”